Part 8: Episode 7: The Dragon King
VideoMusic Used (in order of appearance)
"Where We Meet" - Sorcerian: Apprentice of Seven Star Magic
"Castle Romancia" - MS-DOS version
"Evil Shaman" - MS-DOS version (substitute for Romancia)
"Romancia Kingdom" - PC-98 OPN version
"Bloody River" - MS-DOS version (substitute for Azoruba)
"Azoruba Kingdom" - PC-98 OPN version
"Romancia Kingdom" - Sorcerian Perfect Collection vol. 2
"Azoruba Kingdom" - Sorcerian Perfect Collection vol. 2
"Castle Romancia" - Sorcerian Perfect Collection vol. 2
"Azoruba Kingdom" - Sorcerian Forever I
"Azoruba Kingdom" - Sorcerian: Apprentice of Seven Star Magic
"Vadis" - Sorcerian Perfect Collection vol. 2
"Romancia End Theme" - PC-98 OPN version
THE DRAGON KING
There has been absolute peace in the kingdom of Pentawa for over a year. Since peace is what everyone supposedly desires, one might assume that this would make the people happy, and perhaps most of them are, but the Sorcerian adventurers of Pentawa are bored. They spend their days in a kind of dull sameness, and wish something -- anything -- would happen to bring some excitement into their lives.
Meanwhile, in the nearby kingdom of Azoruba, things are far from peaceful. Stories have begun to reach Pentawa of the kidnapping of Princess Serina, and of the great epidemic which swept the kingdom when she disappeared. They tell of a king controlled by the great dragon Vadis, and helpless citizens who have been turned into beasts. They tell of the need for heroes to reverse the awful fall of Azoruba by returning the lost princess and vanquishing the vile dragon that controls the mind of their king.
Pentawa City begins to come alive, as parties of adventurers prepare for a long journey and a fierce battle.
GOAL
A fiendish dragon has taken over the mind of the king of Azoruba. Many Azoruban citizens have disappeared from their homes. Now Princess Serina has been kidnapped, and with her absence, the city has fallen to a terrible epidemic.
Before Azoruba can know peace again, the princess must be returned to her people, the dragon Vadis destroyed, and the mind of the king restored.
ITEMS
POTION OF LONGEVITY: This potion prolongs life and heals the sick. (note: "Tree Medicine" ingame?)
WISE MAN'S CANE: A wise man gave this cane to people who helped him wihle he was traveling through Azoruba.
HERMIT'S ROBE: This robe is said to have the power to travel between this world and the spirit world.
GOLDEN KEY: It is empowered with fairy magic. No door remains locked to it.
SCROLL WRITTEN IN AN ANCIENT LANGUAGE: This scroll is supposed to have been written by a wise man.
THE PRINCESS' NECKLACE: This necklace has the power to bring Serina back to the castle.
DRAGONSLAYER: Forged long ago by a circle of magicians for the purpose of slaying dragons. It is the strongest sword on earth.
MONSTERS
CHADA: These strange pig-like creatures were once citizens of Azoruba. They mill around strangers hoping to be transformed back into their human forms.
SWORDSMEN: All the Azoruban fighters have been enchanted to work for the evil king. They are good swordsmen and powerful enemies.
DENDEN: These servants of the king have been turned into snails.
IBONU: A weak tribe that was chased underground. Now they seek revenge against Azoruba.
VADIS: This evil dragonlike creature is controlling the mind of the king of Azoruba. It resembles a gigantic caterpillar. It is almost impossible to kill.